Archive

NBC Olympics web strategy: a loser?

I’m a big fan of Hulu. I think it represents a huge landmark in forward thinking by the major television networks, and that they should be applauded for their work with that particular platform thus far. The video quality is more than reasonable (better than I get off my standard definition Comcast pipe, even!), on-demand, and almost impossibly ad-free. I can scrub through video and replay any particularly hilarious bits I choose, without needing to buy an expensive TiVo, or spend the time to set up Media Center or MythTV.

Actually, after several hours of trying I still can’t get MythTV to work, so maybe it’s just me.

But no one gets it perfect right off the bat. Hulu had its issues at first –– Hulu has its issues now. Slowly, one by one, they addressed them. You can pause during commercials now, and turn the volume down a bit since they’re always compressed beyond belief. But while the library continues to grow, NBC and Fox have made the incomprehensible decision to limit the number of available episodes online, even before DVD sets are available for shows. It’s the web, why limit content and revenue?

So, when I heard about NBC’s Olympics initiative, I was fairly excited. A multitude of streaming video selection, hours of playback and clips, and other on-demand content was the plan, and with how well they pulled Hulu off, I was looking forward to seeing it in action. Of course, I was in Amsterdam the whole time, so I never got to actually see it, instead relying on what other people and blogs said about it.

TechCrunch reported a couple of days ago that the NBC Olympics web initiative was an abysmal failure. A “loser”.

Of course, this was largely stated from a fiscal perspective, but it was stated nonetheless. While I didn’t get to see NBC Olympics in action, I did get to see the Dutch equivalent –– incidentally also in Silverlight only. It featured 10 streaming channels, one of which mirrored Nederlands 1, and the rest of which were simply raw feeds from various sporting events. There was a schedule for each channel, and all sports got very good representation in the lineup. I could pick whatever I wanted to watch, tune in to the relevant channel, and even channel surf between events when things got slow between heats.

When I went to a friend’s house in Den Haag, we decided to tune into the Olympics then as well, on a real television set! And I felt frustratingly limited. We got to watch one of three channels –– that means we got to watch one of three events. And all without the blissful lack of commentary that could be found on the streaming channels (incidentally, one of TechCrunch’s few technological complaints leveled at NBCOlympics was the lack of commentary; I happen to think this was a feature).

So the Dutch equivalent was marvelous. And it was only a live solution, too –– there were hardly any event clips put up after the fact. And from what I’ve seen after getting back, NBC’s version was at least as good, if not orders of magnitude better.

So how was the project an loser?

Even by TechCrunch’s own books, the whole thing was still in the black. NBC tested out an entirely new way to broadcast, one that represents how everything should be done in the future, and users got unprecedented choice in what they watched. Yes, there were mistakes and misjudgments in planning and execution, but nothing is done perfectly the first time, and Hulu well shows.

I would never call such a forward thinking attempt to innovate a loser.

DRM: The games industry *gets* it

Surprisingly, I somehow haven’t yet discussed DRM on this blog at all just yet. This despite feeling rather strongly on the subject. I suppose this is largely due to the fact that there isn’t much to be said about DRM that hasn’t yet been said by others, and in a far more thoughtful fashion than I possibly could. However, there is one particular belief I hold that seems to be relatively rare, and which I think was validated recently.

As the title of this post suggests, I am of the opinion that the games industry gets it.

Of the various stolen goods you’ll often find up for grabs on shady websites, the most prolific items are always music and movies, but close behind you’ll always find pro software and PC games. Protecting content that is ultimately supposed to end up on a computer is inherently pretty difficult. SecuROM and SafeDisc are fairly well-known quantities to hackers at this point; they won’t blink twice while breaking the CD/DVD protection of these games. StarForce baffled people for a good long while, but eventually the black hats broke it, and once word got out that it has the unpleasant side effect of bricking the optical drives of customers, legitimate and illicit alike, developers finally began to shy away from it.

The point is that piracy’s a pretty big problem in the games industry.

The key, though, is how you deal with piracy. Crytek, the makers of the fairly extravagant Crysis, recently announced that they would no longer code PC-exclusive games, as they weren’t making any money due to the piracy issue there. Incidentally, this move should as a side effect solve their real problem, which was that no one had a computer that could run Crysis.

Valve, on the other hand, created Steam, which deals with the problem in an entirely different way –– digital distribution. This is a forward-thinking approach not only technologically, but also socially. By creating a consistent platform for PC games that singularly encompasses all types of games and allows for a pervasive community, Valve has made an entire economic ecosystem for themselves –– and loyal fans. I, for one, refuse to buy any PC game that isn’t on Steam now out of principle. Bionic Commando Rearmed and Sins of a Solar Empire, I’m looking at you.

But how does Steam address the piracy issue? First, its DRM approach is incredibly sensible. Once you buy a game, you own it. You can log into any computer on Earth with an Internet connection and kick off a download of any game you own. If you don’t intend to play multiplayer online, you can even run your copy of any game on as many computers as you want at once. Second, it makes buying games legally even easier than it ever was to pirate them. Click on the game you want, type in a couple of digits, and you’re done. No need to run to the store, no need to fuss about with physical media. It’s just that easy.

Traditionally, this has been my argument for why the games industry gets it. But former Xbox head, current EA Sports president, and general practitioner of awesome Peter Moore recently said some excellent things on the subject, which made me rather happy to hear.

I’m not a huge fan of trying to punish your consumer. Albeit these people have clearly stolen intellectual property, I think there are better ways of resolving this within our power as developers and publishers. Yes, we’ve got to find solutions. We absolutely should crack down on piracy. People put a lot of blood, sweat and tears into their content and deserve to get paid for it. It’s absolutely wrong, it is stealing. But at the same time I think there are better solutions than chasing people for money. I’m not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games. (eurogamer.net)

Exactly. Piracy is wrong, and piracy is a problem. But the industry needs to find compelling, reasonable ways to deal with the issue at its root cause, not sue its own customers to oblivion. Done, and done.

Now, Mr. Moore, get your company to publish its games on Steam and we’ll call it good.

Web, meet Ubiquity.

Ubiquity logo

Today, Mozilla Labs announced yet another new product to add to its long list of experiments and prototypes. First things first — let us pray that this experiment will fare better than its predecessors (Weave and The Coop, I’m looking at you…).

With that out of the way, let us examine precisely what it is that we so fervently wish to preserve.

To hear Aza Raskin of Mozilla explain it, you would fall under the impression that Ubiquity is essentially a dream, and that dream is to make natural language processing a reality in the context of bringing web mashups to the masses. The following ultimate example goal sums the project up fairly well:

Book a flight to Boston next Monday to Thursday, no red-eyes, the cheapest. Then email my Boston friends the itinerary, and add it to my calendar.

To which the system responds:

Leaving from SF to Chicago on March 20th at 9am. Returning on March 24th at 7pm. Itinerary will be sent to Andrew, Margaret, and Josh.

Elegant, efficient, and if done right, revolutionary. Essentially, Mozilla Labs wants to make that old Apple Newton web ad a reality.

However, the current prototype does not reflect this goal. Instead, it exists today as a launcher, a necessary menagerie of smaller plugins which connect to various different web applications and services, the composite whole of which may yet someday form this natural language beast that Aza and his team have envisioned. This shouldn’t faze anyone, however — in fact, I’m actually here to argue that the prototype is brilliant as is. First, some background.

Inarguably the most powerful utility on Mac OS X is Quicksilver. To most people, Quicksilver is simply a faster alternative to Spotlight for application launching purposes: if you need to load Word, just hit Ctrl+Spacebar to pop up Quicksilver, type “Word”, and hit enter. Much faster than going to the dock, and definitely better than the half second lag that Spotlight suffers from for the identical operation. However, Quicksilver is much more powerful than that, and represents in fact an entire philosophy, which creator Nicholas Jitkoff once detailed in a Google Tech Talk.

In the standard operating system shell paradigm, the goal of the OS browsing interface is to get you to the application. From there, you’re on your own. Thus, browsing the filesystem is the key and the model on top of which most operating system shell interfaces are developed — Windows Explorer, Nautilus, Finder, etc are all designed to let you browse through your hierarchy of files and eventually select a file or application to execute.

The key philosophy behind Quicksilver is that this barrier is an artifical construction, one that need not exist. Sure, Quicksilver will let you browse the filesystem and launch applications faster than anything else on the market, but the real beauty behind Quicksilver is how it lets you step past the filesystem. There is no need, for instance, to stop once you reach “iTunes.app” — you can, within Quicksilver, navigate straight into iTunes and browse your Library as if it iTunes were merely a folder and you were still browsing the filesystem. This far-reaching mentality is what makes Quicksilver truly powerful and flexible, and is where most power users spend their time with the utility.

The filesystem-application barrier is artificial and need not exist.

Now, let us at last take a look at the current incarnation of Ubiquity. As demonstrated in the screencast, the plugin is currently essentially a launchbar, from which contextual actions may be launched. You can, for instance, highlight an address, call Ubiquity, and tell it to “map,” which will not only load Google Maps, but let you drop it into an email you’re writing. Similar functionality exists to find things on Yelp and other web services. It also lets you do things, such as highlight foreign language text within a page and ask Ubiquity to translate it in-line, TinyURL a URL, or tweet about things that you see around the web.

Thus, I would argue that Ubiquity is currently Quicksilver for the web. And perhaps it wouldn’t be so bad to keep it that way. Essentially, Ubiquity allows Firefox to become more than a web browser, in a nonobtrusive way: it becomes an active component of the web. You can execute actions on any webpage through the browser to any supported web service.

Essentially then, the core philosophy [at the moment] is that the browser/URL-web application/services barrier is artificial and need not exist.

Ubiquity is tons of fun to play around with, and will probably become a core part of my Firefox experience before long. But does it need to be anything more? Quicksilver for the web is already an ambitious goal, and while natural language programming would be nice, this set of features and this paradigm is here now. And I think the web is ready for it.

Amsterdam: “Oh my God, everything is Helvetica!”

On 27 July, 2008, I left Seattle to go to Amsterdam for a month-long study abroad program hosted by the University of Washington Honors Program, the International School for Humanities and Social Sciences at the Universiteit van Amsterdam, and the Virtual Knowledge Studio. I now sit at Amsterdam-Schipol airport, typing a small series of articles detailing some of the more interesting points of the trip; I will refrain from speaking about the program itself, however –– on that subject, suffice it to say that it was at times and alternately exciting, interesting, frustrating, tiring, and confusing. With that said –– Amsterdam!

Upon touching down at Amsterdam-Schipol nearly a month ago, my immediate thought was “oh my God, everything is Helvetica!” Schipol is a very impressive airport, even if it lacks the huge glass façades of Sea-Tac or the immense scale of O’Hare; it’s quite simply very modern, with a reasonable layout and cozy lounge areas. And everything is in Helvetica.

Not just Helvetica the font, however –– the overall design and aesthetics of the airport reflects strongly the Helvetica mentality: bold, vibrant, and modern, but not forceful. Cheerful yellow signs point you around the rather inviting lounge areas, which were substantial, even in the international terminal alone. And that wasn’t the only thing that was cheerful: the customs official let me through within ten seconds. After buying a ticket, I wandered downstairs to wait for a train to Amsterdam Centraal Station, which was about a 6 minute wait. The train was similarly nice; the sneltrains are almost all fairly new, and run fairly smoothly and pretty much completely quietly.

And along the way, that same Helvetica impression held. Building after building was modern, with shameless “look at me!” type architecture-for-architecture’s-sake. Cubes on top of cubes at ridiculous angles, glass panelling, and a curious combination of unique buildings juxtaposed with lines of identical condominium towers proceeded to interest, and almost even impress me. Sadly, I’m not a terribly huge fan of architecture that doesn’t have a point, and so “almost even” was about as close as it got.

As an aside, that train ride was also the first point at which I became very annoyed at tourists –– and my own home country. I had the distinct pleasure of sitting in front of a woman on the train, who absolutely could not cease babbling about how incredibly terrible and disgusting that honestly nice and clean train was. Her husband sat across the aisle –– I gave him what I hoped was a sympathetic glance.

Ah, but at last I arrived at glorious Amsterdam Centraal… and proceeded to walk out the back exit by accident.

Let me tell you about this back exit.

It’s bad. There used to be doors. Now, there very clearly aren’t –– and the exit opens up to a wide concrete path surrounded on both lateral sides by chain-link fence struggling to hold in abandoned construction, and on the top by a crumbling overpass. I can see why they’re redoing Oosterdokeiland. I ventured out into the semi-putrid air past the homeless people staggering about for about half a minute before determining that something was amiss and wandering back into the station, through the doors that were striving so hard to be.

Somewhere along the line, Helvetica wandered off and committed a sad, silent suicide.

But not to fear! After wandering back through the train station, I found the main exit. Happily, excitedly, I stepped out the sliding glass doors and into fresh ai––

––into a huge whiff of marijuana smoke?

“That bad?”

I should qualify my use of the word “bad.” I have absolutely no problems with pot: stoned people generally don’t get into cars and kill people (and themselves), and are also usually quite a bit quieter. But the first bit of proper air I breathe in Amsterdam and it’s a huge whiff of it? That’s a bit unexpected, for sure. I’m now fairly convinced that someone just stands in front of Centraal and smokes weed just to catch people like me off guard… this was pretty much the only such occurrence.

I then walked the mile and a bit to our dorms, failed to locate Albert Heijn to buy food (which I hadn’t consumed in about 14 hours), and collapsed. Go international travel.

More to follow…

The proper way to deal with bugs

Electronic Arts has taken a lot of flak in the past half decade or so for being the Huge Corporate Conglomerate of the gaming market: buying out countless licenses, releasing a torrential flood of games with questionable quality assurance standards, and just not caring in general.

Well, everyone else can eat their words today –– EA wins.

This is the only proper way to deal with bugs.

Collaborative Work for the Future: A Followup

I had an interesting conversation with teacher and friend Clifford Tatum on the subject of my previous post, Collaborative Work for the Future, largely as a direct result of having freshly written and published its content. While a large part of the proceedings revolved around the difficulty of uniting communities, technologies, and needs (among other things), we raised many more questions than we answered, and so I would like to start by pointing out a few examples that I now realize fall under the wing of non-software-development collaborative platforms which I would like to address.

First is Microsoft’s SharePoint. While it certainly provides a collaborative platform with revision and user tracking, with the added benefit of a useful, rich, and familiar working environment (Microsoft Office), it has more than its share of significant shortcomings. One is the sheer mass of technology involved: dedicated servers are needed to power the platform, with enterprise-grade database (MS-SQL) and web (IIS+ASP.NET) services. The amount of setup work is remarkably prohibitive and upgrading the software components is a nightmare, on top of which the entire platform is built to function mostly in a trusted Intranet environment, not for worldwide collaboration. In addition, the whole package, which requires not only the SharePoint software, but also the aforementioned Windows Server, MS-SQL, and ASP.NET licenses, tally up to a rather frightening price tag, on top of the maintenance and server upkeep costs. Clearly, this solution is aimed at medium to large businesses, and not the average user or researcher.

A similar product to SharePoint is Alfresco. I haven’t personally used it, but it’s built entirely on an open-source software stack, and is free to use. It has yet to make any major waves on the market, and since they don’t appear to offer fully-hosted services based on their software, installation is again a key factor. However, it might be interesting to keep an eye on them in the future.

Another example which came to mind after-the-fact was Google Documents. What began life as Writely and Google Spreadsheets has slowly evolved to become a usable, albeit limited office suite. And, due to its origins, collaboration was built in to the platform from minute one. It’s free, fully hosted, and ready to use the moment you own a Google account, offering comprehensive live-edit, sharing, security, and revision support. It’s exceptional at what it does. What it does, however, is the issue –– once again, even though Google Docs wants to be a fully fledged office suite someday, it simply isn’t there yet. All the features it supports are on a me-too level, and Javascript in browsers is simply too slow and glitchy to be relied upon just yet. In the end, the platform still ends up being a web-medium lock-in, much like the wiki solution is. It will be interesting to see, however, how the product evolves in the future.

But what do the researchers need? What do non-profit organizations need? Does there need to be comprehensive project management features built-in to the document collaboration platform? What is the key ingredient that is missing at the moment? This difficulty in uniting communities with technologies and addressing their needs head-on has been traditionally (one would assume) a barrier to the advancement of these technologies, and needs to be addressed.

Perhaps now that I have a small handful of research projects under my belt, finding out what researchers and small organizations want is my next step.

Collaborative Work for the Future

Communication has long been the most-touted invention of the modern era –– first telecommunications, then the Internet spawned a society where people are not only able to communicate instantaneously, they are able to do so with complete ease and near ubiquity. Services like Facebook, Twitter, and the various Instant Messaging protocols connect us to each other at nearly every breathing minute.

A byproduct of communication –– the one I’d like to focus on today –– is collaboration. While communication and communication technologies provide the inroads to facilitate collaboration, the ability to transmit data of any form to one another instantaneously is not enough to genuinely collaborate. As network technologies, then web technologies, then rich media technologies began to grow, however, we have seen increasingly frequent attempts to provide a complete system for collaboration. Videoconferencing packages, for instance, provide unique features such as shared whiteboards or screens, allowing for work to happen across the globe in ways never before imaginable. However, this is still a fundamentally communication-oriented development, which while immensely beneficial to collaborative efforts, doesn’t necessarily address the ultimate goal of building a single product, paper, or project.

So, how do we better use technology to facilitate direct collaboration?

There are several bits of software that attempt to address this issue head-on, but being by developers, they largely address developers’ own needs –– the rest of the world hasn’t necessarily woken up to technology’s potential in this regard, and so very little attention and effort have been raised towards furthering these projects in other directions.

These pieces of software are known as VCSs, or Version Control Systems. Several prominent examples are CVS, SVN, Git, and TFS. Three-lettered length aside, they all tout a number of core features –– the ability to keep track of revisions and who made them, the ability to view or roll back to any of these revisions, and the ability to merge two versions of a file if, say, they were both being worked on at once. While very efficient, useful, and relatively simple for people working on software, these systems are on the difficult side for even moderately technologically proficient users, and setting them up is a nearly insurmountable task, one even seasoned experts tend to dread.

So, what’s out there that’s easier for the general public to use? The solution that my Amsterdam study abroad class appears to have chosen is to repurpose a wiki for the task. And at first glance, it appears to be a fitting choice –– wikis generally feature user and revision tracking, and at least a rudimentary form of diff merging. However, they are also a very restrictive medium –– one wouldn’t be able to build a trifold brochure, or a technical manual on them with any sort of practicality: while it may be possible to format the wiki to look properly in these regards, these things tend to be done with real desktop software, with real formatting tools and rich output. Adobe has a solution for its Creative Suite that’s slowly evolving, but what of the rest of the business and academic market?

Dear NASA: Let the Market Decide.

Saturn Stage SIV-B sleeve jettison
It’s pretty obvious to those who know me either through the words here or in person that I’m a fairly staunch progressive/liberal. I believe, for instance, in rights. Hey, fancy that.

Fiscally, though, it’s a mixed bag. Too much market freedom (as I believe we have at the moment) will yield the way to corruption, consumer exploitation, corporate greed, and general mayhem. Too much regulation, though, and you run the dangerous risk of stifling entrepreneurship and innovation. Of all these potential evils, the one I fear the most (and sadly the one that comes to pass with the greatest ease) is the intrusion of the private sector into the government through corruption, and so I lean towards increased regulation. Once again, I point my finger at recent events.

So on one hand, I support the de-privatization of the healthcare industry.

On the other hand, though, it becomes clear at some points where the government needs to cut back. In this particular instance, I’d like to focus on NASA.

Overview

I’m a big fan of NASA. Were I to single out the greatest and most awe-inspiring technical achievement of mankind thus far, it would be far and away the Saturn V “Moon rocket.” And, technical nightmares aside, no space organization has yet to create a spacecraft as elegant as the Space Shuttle. However, as media excitement and public interest over the International Space Station begins to wane, people are beginning to wonder what the next step for manned space exploration is.

NASA’s Purpose of Being

Having run out of options, the Bush administration and NASA got together and answered, “Moon base and Mars.” Here we run into the first problem. NASA’s overarching goal was to further the advancement of human society and improve human life through space exploration. This included, explicitly, the external probing of the Earth from outer space. It seems that NASA realizes that a base on a large rock we’ve thoroughly explored has absolutely no bearing on these goals, and so as of 2006 it changed its official mission statement to “pioneer[ing] the future in space exploration, scientific discovery, and aeronautics research.” Ah, now they have a legitimate argument for a Moon base! We haven’t built a base on a rock besides the Earth before, so this is pioneering space exploration! Sadly, the Moon is just a rock, and so any base wouldn’t be able to sustain itself, requiring supplies to be sent to it at both literally and figuratively astronomical cost, and to little scientific benefit.

And at what further costs? It was reported around the same time that all these other changes were made that NASA was drastically cutting its budget on general climate studies programs directed at our on precious planet. What will be the point of exploring Mars for life if we don’t even understand our own planet, and cut off our primary means of studying it as a whole? NASA science director Alan Stern has been responsible recently for fighting back at the cutbacks in critical science-related areas and pushing for more useful and relatively inexpensive unmanned science to be done; he’s been trying to get NASA back to its roots of benefiting mankind as a whole. His reward? He was gently pressured out of the organization by current NASA administrator Michael Griffin.

But whatever, this is past history and we’re going to the Moon and Mars whether I like it or not. Let us examine how NASA intends to deliver that goal.

Ares

Computer concept render of Ares I launch
NASA’s new project is Ares, which comes in three configurations at the moment: the Ares I will provide manned crew support for the CSM-derived Orion, the Ares IV will provide combined cargo/manned crew lift support, and the Ares V will be the heavy lifter for cargo, primarily for Earth-orbit rendezvous purposes. The goal behind the Ares project is to reuse as much of the technology developed for the Space Shuttle program as possible — this is referred to as “Shuttle-derived launch architecture.” In theory, the reuse of Shuttle technology will expedite the development process and lower costs, in addition to preserving the jobs of those technicians currently working on the Space Shuttles.

However, it seems that none of these purported advantages have panned out. NASA has become increasingly conservative in its estimated date of launch, currently placing a 65% chance that a mission will launch by 2015. Until then and after we phase out the Space Shuttle in the next two years, we will have to utilize Russia’s Soyuz launch and spacecraft hardware. In addition, NASA has remained suspiciously mum on exactly how much each launch will cost, while the Ares program as a whole has already cost $7 billion.

Furthermore, there have been accusations that the so-called “shuttle-derived launch architecture” isn’t even close to as shuttle-derived as possible. In fact, a proposed alternative, headed by NASA employees on their spare time, called DIRECT was a proposal which would have drastically reduce the amount of engineering required to put NASA back in orbit, in addition to significantly reducing costs. NASA, however, pushed the proposal aside, calling Ares the “right set of rockets for the mission.”

When it rains, though, it pours, and it’s telling how many NASA engineers are skeptical enough to develop solutions on their free time. Another set of engineers has been working on another alternative, known currently as Jupiter. The alternative rocket would be simpler technologically, which generally leads to safer and more economical operation. Indeed, the development savings alone could total $35 billion. Once again, NASA pushed the proposal aside for not meeting some critieria or another, but is this not why the scientific community exists? To collectively work to solve problems? Surely, these alternative solutions, all crafted by NASA engineers themselves, aren’t completely infeasible? And, given the amazingly tangible immediate benefits these designs offer, why is NASA not at least working with these groups to improve their designs?

The Private Sector

SpaceX's Falcon I launch vehicle
The private space sector is great. For the sake of profitability, any private space company must not only ensure rock-solid reliability from launch one, it must constantly innovate and optimize to improve costs and performance to compete in an ever-widening market. Gone are the delusions that the government will absorb the fiscal blow of a failure in the name of the progress of mankind.

That being said, NASA’s short-sightedness does not apply solely to its own hard-working engineers. Eagle-eyed observers will note the similarity of the Ares family’s specifications to those of the Atlas rockets and particularly the current Boeing-built Delta family of rockets. These are private-sector solutions that have proven themselves over time commercially and are available today. NASA’s valid concern that manned spacecraft require triple-redundancy is, as noted in the reference linked, no reason not to attempt the retrofit process.

In addition, PayPal founder Elon Musk never ceases to impress with his leadership in Tesla Motors, SolarCity, and SpaceX. SpaceX’s rise to the forefront of the private sector space scene has been meteoric and remarkable. Relying only on in-house technology developed from scratch with simplicity and pragmatism in mind, the fledgling company will very soon have a full lineup of rockets comparable to the Ares or Atlas rockets. In addition, SpaceX’s manned space program, called Dragon, has been absolutely tearing through NASA’s Commercial Orbital Transportation Services program, passing many performance and technical NASA reviews in one try, while other companies struggle for months at each milestone for a green light to proceed. Clearly, then, it meets technical specifications for manned spaceflight. In addition, SpaceX is currently aiming for a 2009 launch window for the Dragon. They could delay for 7 years and still have a 65% chance at beating NASA to space!

How does a 400 person company founded 6 years ago create not only a commercially competitive full lineup of rockets and a manned space capsule capable of a full line of work from scratch while NASA’s thousands of engineers and contractors burn through billions of our hard-earned money?

Conclusion

SpaceX's Dragon crew vehicle
It might be time that NASA stood aside. Not completely, of course. But, when it comes to a pure technological standpoint, it has become clear that NASA’s leadership and prowess is rapidly fading. When it comes to repeated hardware such as launch vehicles, it’s now more than proven that NASA simply cannot compete with a private sector which is constantly and rapidly developing in order to compete with itself. There is no need to waste hundreds of billions of government dollars when private companies are already investing their own money into developing solutions. If NASA were to adopt this mantra, it could use those suddenly-freed billions to study meaningful things, such as our own planet, or the further reaches of our own solar system. We could build a proper replacement to the Hubble telescope, whose imagery has delighted and inspired many a child and whose success has brought much positive attention to NASA.

The time for massive government development of technology is long past. Let other fools waste their own money, NASA. Stop wasting ours.

Well, it’s official: we’ve been sold out.

Ladies and gentlemen, congratulations on your fine selection of Congressmen. FISA passed today. And not the FISA we wanted. No, the bad one.

Not that it wasn’t expected: the writing has been on the wall for months now. The “Democratic majority” in Congress means diddlysquat, because it doesn’t appear that they care for your rights as United States Citizens either. At this point, why do we bother?

Well, we bother because they’re our rights, of course. They’re nice to have. Like the one where the government doesn’t have the right to search us without warrants? I think they wrote that one down somewhere kind of important, I don’t really remember where. Oh, and that expectation that criminal acts should be punished justly? Yeah, well we can forget about that now.

And not only that, Presidential hopeful Barack Obama has joined the ranks of those who just don’t care about you and I. Yeah, the promise of his brilliant, golden radiance was so incredibly inviting and clearly unattainable, but could he at least keep up the illusion until he’s in office? At least he voted for the various amendments to strip retroactive immunity, but his initial promise of simply stripping retroactive immunity was weak enough that it would have been a terribly small token gesture to his base support.

He even had an excellent shield on the vote: John McCain, unhappy with simply being the most absent member of the 110th Congress and hypocritically knocking Congress for taking a week off, doesn’t bother to show up after the Senate reconvened, meaning that he missed all the FISA votes. So it would not have been terribly difficult to defend: “what, you don’t like my stand on FISA? My opponent didn’t think it was important enough to even bother showing up!”

And this is why we need not more Democrats in Congress, we need more and better Democrats. Until then, remember to check over your shoulder before joking about George Bush.

In Popular Culture

Today’s xkcd once again proves that Randall Munroe commands an army. From the alt text of a comic predicting the existence of an “In Popular Culture” article springs that Wikipedia page. Amusing, and soon to be speedy-deleted.

It might be said at this point that xkcd itself has entered popular culture, at least in certain demographics. Which brings me to my point, one I’ve been meaning to make for a while now. Here goes:

To anyone who feels the urge to quote xkcd:

Please do not begin with, “oh, this is like that one xkcd where…!”

I hear this more and more often, and it’s insanely irking. It’s probably just me, but this is my blog, so I get to complain about it here. Might I suggest that you discreetly make the reference in an indirect way, such as spontaneously screaming nonstop about velociraptors at the top of your voice. If your reference is wise, people will laugh. They will then either recognize or not recognize the reference, and everyone will then go on their separate ways. This makes life easy.

Thank you for your time.